Developers with this attitude almost always make “flawed” games, but that’s usually because of the tunnel vision that comes from following your creative path with total abandon. To be punk rock, they have to be so overwhelmed with excitement over the game they’re working on that they can’t even see anything other than their creative vision. They didn’t do what they did because they thought they’d get rich and famous they did it because they meant it.įor a game developer, it’s the same thing. These are just three of the original “punk rockers.” These are the guys that put themselves out there with no reason to believe they could succeed, with little to no money to back them up. NWA rapped about being “gangsta” long before anyone ever turned a profit from it. The Ramones probably never guessed that four ugly guys with bad haircuts who can barely play their instruments would go on to be one of the most popular rock groups on the planet. For instance, Blind Lemon Jefferson didn’t know that he’d ever become world-famous for singing on his porch about feeling miserable. By “punk,” I mean the combination of an intense enthusiasm for expressing ideas that overcomes any prioritization of profit. It also may be the pinnacle of modern “punk rock” gaming. The tale of No More Heroes is a rags-to-riches success story of one of the industry’s biggest outsiders, and of hardcore gaming on a console that many said was just for kids and old people. There’s just one part of the Wii’s appeal that they still lack. Both have their own avatar creation systems. Both have seen $200-$300 price drops since they first launched. Both the PS3 and the 360 will have motion controllers next year. The PS3 and 360 have already adopted three out of four of these three ideas. Okay, so what’s the “Wii philosophy” that I’m talking about? Well, from my perspective, it’s about four things - the four things that really separate the Wii from the PS3/360:ġ) Motion controls (and the mainstream-accessible games that utilize them) So, if I like the Wii so much, why am I excited that NMH is “defecting” to high definition consoles? Well, because from where I stand, the success of the game on the PS3/360 could signal the final victory for the “Wii philosophy,” which is the reason I like the Wii so much in the first place. Though I’m not the biggest fan of Nintendo of America, the Wii is actually my favorite console of this generation so far. Take another look at the title of this post. Now, before you going calling me a Wii-hating HD fanboy, hold your horses. If this port goes on to outsell the 500,000-700,000 copies that the Wii original sold worldwide, I’d be ecstatic. While I’m not totally convinced that NMH will be better for the swap between motion controls and HD graphics, I still want the game to sell well on the PS3/360. Porting a two-year-old Wii game to HD consoles? It’s ludicrous, unheard of, and potentially brilliant. When I first heard that No More Heroes was coming to the PS3/360, I was totally shocked.
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